Half way done with the chess pieces, and now I’m ready to just wrap it up. Well, except for the knight… I’m looking forward to that one, which is why it’s saved for last. There’s nothing particularlly special about today’s rook, besides it being a required part out the set.
As this was more an excersise of previous techniques, I turned it into a mini time challange for myself. At just over half an hour, it’s one of the quicker models I’ve made to date, and the shortest from the chess set.
Total Time: 33 minutes
[ download: chess_rook.blend ]
Following the chess theme, next up is the queen.
If you’ve been following the progression from the pawn and bishop, you may have noticed the pattern of progression is going from the simple pieces to the ones with the most challenging shapes to build. The complexity in the queen comes from her crown, and it was a fun challenge to tackle. I had to try a couple techniques because the first one resulting in points that were.. well uhm, too pointy I guess.
Speaking of redoing things, remember to bump your undo limit all the way up in your “user preferences”, because 32 is insufficient for when you mess up your crown (and mess it up you will). Also, save, save, save!
Total Time: ~1 hour
[ download: chess_queen.blend ]
Happy 4th of July! I’m celebrating over here by venturing into VFX with absolutely no guidance or proper supervision (ahh, found memories of lighting of fireworks in the neighborhood :-Þ). While I managed to not mess things up horribly, I should probably find some tutorials before playing around with particles again.
Total Time: ~45 minutes
[ download: sparkler.blend ]
As you may have guessed, the current lesson plan for the Udemy course I’ve been following revolves around chess. My first piece from the set is a modest pawn, shown in the render above. Although the lesson didn’t cover any major new topics, it was a good exercise using some of the techniques that are starting to become familiar. Plus, building a chess board seems like a necessary right of passage, similar to printing the fibonacci sequence or blinding implementing bubble sort.
Total Time: 45 minutes
[ download: chess_pawn.blend ]
It would be entirely irresponsible to build Bowling Pins and a Bowling Ball and then just let them sit there idle. So, being the upstanding member of the 3d modeling community that I am, I assembled the above action shot to breath some life into those dusty assets. A single still frame of a likely strike, which almost assuridly will result in one spinning & wobbly, yet ultimately sturdy and stubborn, asshole pin. You can almost fell the shattered hopes.
I enjoyed playing around with the reflective properties of the floor material, and I feel like a small, faint understanding of how to interlay diffuse and specular color properties might be starting to take root.
Total Time: 1 hour
[ download: bowling_pin.blend ]
Today’s Udemy course focused on building simple curved models. After a quick refresher on Bézier curves and importing reference images, we were all set to map the edge of a bowling pin with a spline. Once the profile of the curve was set, the Blender rotate tool quickly turned the cureve into a nice 3d model. A couple simple materials later for the pin and the stripe, and you’ve got yourself a brand new bowling pin asset.
Total Time: 40 minutes
[ download: bowling_pin.blend ]
After a bit of silence, I’m proud to announce my return with the above temple.
Yes, I failed miserably and didn’t create any models for the past few days, but let me explain (or try to).
See, I started on a pineapple model and wasn’t quite sure how to approach it. After a few frustrating minutes in Blender, I started looking for some help and found a video of someone streaming as they built a pineapple… perfect, right!? However, about 1 minute into the video, came the realization that I had only barely scratched the surface of how to manipulate geometry effectively, and I was going to need some more structure on my quest.
Luckily, I found a good deal on some Blender courses at Udemy for $20. Specifically, [this one][blender tutorial]. So, I’ve still been busy following along and going back to the basic of Blender these last several days and really focusing on the keyboard shortcuts and shorthand tricks.
And, now we’re caught back up to creating this temple. While not particularly interesting in itself, it was a good model to practice insetting, extruding, snapping, and the super nifty array tool. It’s all starting to feel somewhat naturals, and boy, do I like arrays.
[ download: pyramid.blend ]
Today’s model is my small trimming scissors I keep in the bathroom. This is the first time I’ve ventured off on my own without following (or even looking at) any tutorials or guides. Metallic materials still remain elusive, but I’m feeling more confident in my geometry manipulation.
Total time: 4 hours 30 minutes
[ download: scissors.blend ]
Today I worked on texturing yesterday’s bowie knife model. Technically not a new model, but it was nice to be able to spend a good deal of time experimenting with materials and textures.
The wood material is procedurally generated form the default Wood texture that ships with Blender, and I think it turned out alright. The steel material is untextured, and just uses diffuse, specular, and some ‘mirror’ properties on the material. I would like to spend more time on the steel material, as it still looks a bit ‘flat’ to me. I suspect materials take a lot of practice to master, so I’m hopeful I’ll be able to figure it out eventually.
[ download: bowieknife_textured.blend ]
Overall, I’m quite pleased with the final model. I ran out of time for texturing, so I just threw some diffuse colors on to grab a render. A lot of the detail doesn’t come through in the final render, because I suck at lighting. Figuring out the knife projection tool took awhile for the notches on the blade, because you can apparently only use flat (planar) objects for the projection.
Maybe I should continue on this model tomorrow to add some proper textures?
Loosely followed this tutorial, although I like mine better. :P
[ download: bowieknife.blend ]
My first model, a “hello world!” of sorts.
While I may not have figured out why I couldn’t paint the texture in the UV editor, or why Blender kept trying to force a black diffuse texture seemingly out of nowhere, I was able to add some color and capture a render.
Made with the help of this tutorial.
[ download: mushroom.blend ]
With no prior knowledge of how to create 3D models, I plan to create one model a day for the next 14 days and document the progress here. I will be using Blender since it’s free, but that’s about all I know right now.
This all started a couple days ago when I needed a simple boat asset for a project. It didn’t even need to be final; just something temporary to play the role for awhile. So like any typical programmer I decided, “I’ll just make my own!” How hard could it be?
A few hours later I was struggling to move around the Blender viewport with no idea where to begin building a low poly hull. So, after living the fantasy of “maybe it would be neat to learn 3D modeling sometime soon” for the last forever, I’ve finally decided to take the plunge and get a little wet.