Today I worked on texturing yesterday’s bowie knife model. Technically not a new model, but it was nice to be able to spend a good deal of time experimenting with materials and textures.

The wood material is procedurally generated form the default Wood texture that ships with Blender, and I think it turned out alright. The steel material is untextured, and just uses diffuse, specular, and some ‘mirror’ properties on the material. I would like to spend more time on the steel material, as it still looks a bit ‘flat’ to me. I suspect materials take a lot of practice to master, so I’m hopeful I’ll be able to figure it out eventually.

Wood material based on this tutorial, and the steel is almost entirely based on this one.