Today I worked on texturing yesterday’s bowie knife model. Technically not a new model, but it was nice to be able to spend a good deal of time experimenting with materials and textures.
The wood material is procedurally generated form the default Wood texture that ships with Blender, and I think it turned out alright. The steel material is untextured, and just uses diffuse, specular, and some ‘mirror’ properties on the material. I would like to spend more time on the steel material, as it still looks a bit ‘flat’ to me. I suspect materials take a lot of practice to master, so I’m hopeful I’ll be able to figure it out eventually.
[ download: bowieknife_textured.blend ]
Overall, I’m quite pleased with the final model. I ran out of time for texturing, so I just threw some diffuse colors on to grab a render. A lot of the detail doesn’t come through in the final render, because I suck at lighting. Figuring out the knife projection tool took awhile for the notches on the blade, because you can apparently only use flat (planar) objects for the projection.
Maybe I should continue on this model tomorrow to add some proper textures?
Loosely followed this tutorial, although I like mine better. :P
[ download: bowieknife.blend ]