Today I worked on texturing yesterday’s bowie knife model. Technically not a new model, but it was nice to be able to spend a good deal of time experimenting with materials and textures.
The wood material is procedurally generated form the default Wood texture that ships with Blender, and I think it turned out alright. The steel material is untextured, and just uses diffuse, specular, and some ‘mirror’ properties on the material. I would like to spend more time on the steel material, as it still looks a bit ‘flat’ to me. I suspect materials take a lot of practice to master, so I’m hopeful I’ll be able to figure it out eventually.
[ download: bowieknife_textured.blend ]
My first model, a “hello world!” of sorts.
While I may not have figured out why I couldn’t paint the texture in the UV editor, or why Blender kept trying to force a black diffuse texture seemingly out of nowhere, I was able to add some color and capture a render.
Made with the help of this tutorial.
[ download: mushroom.blend ]